![]() ![]() If the character does not have the Firearms feat, they can still make the concentration roll, but at -4.ħ. If it rolls within the misfire range a second time, you have inadvertently hit either yourself or an ally. If the concentration/attack hits, then congratulations, roll damage. Doing so, however, will lose the shooter their dexterity bonus to armor until their next turn. If the person firing the gun is a trained user (has the Firearms proficiency) then they can make a concentration check to keep the gun on target: this check will be treated as a second attack roll, except using the characters concentration skill instead of attack bonus. It takes longer than usual for the main powder charge to ignite. The player must spend 1d4 rounds clearing the blockage before the weapon can be fired again.Ħ. The sound of the misfire dazes the player, and they lose an action.ĥ. ![]() The gun does not go off, and the player takes a -2 penalty to attacks on the next turn because the smoke burns their eyes.Ĥ. The gun does not go off, nothing else happens. The main charge is still intact, and the gun can be reloaded with a minor action (just priming needed)Ģ. Roll a d8 if it is a small gun–a pistol or a musket–and roll 1d10 if it’s a large gun–a cannon, or an experimental gatling gun or some such thing.ġ. Roll on the following table to determine what happens. If an attack roll with a firearm falls within its misfire range– before attack bonuses and penalties are applied–then the weapon misfires. Misfire: The Misfire chance is a range of numbers, starting at 1 and going up. If you roll a 6 on that one, roll another, and so forth, until you stop rolling sixes. Example: If damage is 1d6, and you roll a 6, roll another d6. Every time the max number is rolled on a damage die, add another die of damage. If you’re hit, it’s most likely that you’ll take a helluva lot of damage. Firearms can shoot up to five times their range increment.Įxploding Dice: Firearms are very lethal. Range Increment: Weapons are accurate up to their range increment, with each increment beyond that imposing a -2 penalty. This post contains a brief description of how they work, assuming D&D 3.5 or Pathfinder rules are being used. There are firearms in the world I run games in. If you play 5e, I have a new and updated version of these rules for fifth edition available for free here, and a $9.98 PDF of expanded 5e options available for sale here. ![]()
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